
I’ve always wondered which was more terrifying in a survival game, going through a corridor with a gun with little to no ammo or going through that same instance with nothing but a flashlight or in the case of Outlast, a camcorder and a notebook. As technology has advanced so has the way developers build up the scares and none so more than Red Barrels, the company behind the release of Outlast for the Xbox One.


Clock Tower was one of the first games that I ever played that featured a protagonist that could not attack its pursuers requiring the player to hide and avoid them while solving puzzles along the way. The biggest trend today in survival horror titles is the inability to fight back in games. While it is true that survival horror games have taken a substantial hit over the years with titles like Resident Evil and even Silent Hill losing their way, developers are finding a way to breathe new life into the genre.

Just when I thought survival horror as a genre was dying Outlast proved me wrong.
